The Site

How GAMENYX Reviews

Why this page exists

A review on GAMENYX makes a different promise from a guide or a setup article: “we played this, on this platform, at this version, and here is our judgment.” That promise is only worth anything if it is true every time. This page explains when we call something a review and how we keep that promise.

What counts as a review

We only publish something as a review when all of these are true:

  1. We personally played or used the game or product being reviewed. Not a trailer, not someone else’s footage, not a press release, not a wiki.
  2. The review states what was tested: the platform, the exact version or build, and the real hands-on time.
  3. The review states its hands-on scope, what we covered and what we did not, and our testing is deep enough to support that scope and the verdict.
  4. It gives a clear written verdict, at least one real strength and at least one real weakness.
  5. It says how we got access to the game or product, and discloses anything else that could reasonably affect trust.
  6. The review has been checked against our testing evidence before publication.

If any of these cannot be met, the piece is not a review. It may still be a guide, a setup article or clearly labeled limited coverage (see “How much testing a review needs”), and it will not use review language such as “in our review” or “our verdict”.

Reviews, guides and setup articles

Review

Guide

Setup

Firsthand testing

How much testing a review needs

We do not use one fixed number of hours for every review. The right depth depends on what is being reviewed. As a guide:

What we review Depth we aim for before giving a verdict
A campaign or story-driven game Normally the main campaign completed, when the verdict judges the game as a whole
A live-service or free-to-play game The early game, meaningful mid-game progression, how monetization affects play, and at least one long-term or repeatable mode
A competitive multiplayer game Several sessions across the main modes, at different times of day
Hardware or accessories Regular use across the situations the verdict covers

Every review states its scope, for example “single-player campaign only” or “did not test cross-play”. The verdict does not rely on anything we did not play or use.

Stating the scope does not make limited testing enough for a full review. A full review needs enough firsthand testing to support both its scope and its verdict. If our testing is not yet enough for a full verdict, we do not publish it as a review. If we publish limited coverage instead, such as early impressions, a review in progress or beta impressions, it is clearly labeled as such and does not present a full-review verdict.

What every review shows

How we report hands-on time

Evidence we keep

For every review we keep a private evidence record before publication. It includes proof of access, a session log or platform playtime record, dated screenshots or captures taken during testing, and notes supporting each strength, weakness and factual claim. It is not published, because it can contain personal or account information.

Before a review is published

At least 24 hours after the draft is finished, the full review is re-read against the evidence record. The disclosure is re-checked, any firsthand claim the evidence does not support is removed, and the date of that final check is recorded in the evidence record.

No numeric scores

GAMENYX reviews do not use numeric scores, star ratings or percentages. Each review gives a written verdict and lists its strengths and weaknesses, so you can see the reasoning rather than a single number.

Access, conflicts of interest and independence

Updates and corrections